Version 1.32 is out: NOW NO LONGER BORING!!
HIII!!! I updated my game again! Now the mouse sprite tutorial is not hideous like before. I was trying to create music for the game; it was really frustrating. I clearly need to learn more about it! In the end, I added a royalty-free track called Ethereal Vistas by Denys Brodovskyi. It fits well enough, and I’m happy with it, hopefully, it’s just a placeholder for when I get better at creating music. The YouTube link to the music and the website where I downloaded it are below.
I finally finished adding all the practical controls I wanted to the game. Since it is a mouse-only game …and there are only three buttons on a mouse, practically every combination of buttons was used, lol! The controls are just hard enough that I think no one is going to use them except hardcore fans of mine …that don’t exist lol
Anyway, now that I’m happy with the controls, I will try to focus on the battles and enemies. I’ve received a lot of feedback from people wanting more power-ups, and they might come up in the next update. I want to add more creativity-stimulating elements that mix with the battles, maybe a pixel power based on the amount and placement of pixels …I’m still brainstorming.
What I do know is that I will make the game endless and add randomly generated enemies. The game will restart if you run out of pixels. I want the player to feel like it’s not a one-time game; I want replayability. I’ve been working a little bit, and it should come out in the next update.
Demonstration of all the new controls:
Changes:
1.32 - Music …not mine though
1.32 - A new control to make the monster run
1.32 - Now you have a chance of losing black pixels with each enemy attack or contact
1.32 - New controls to practically pick up attached pixels
1.32 - Additional sounds AND THE BEST POPPING SOUND EVER!!!!!!!
1.32 - Changed the mouse tutorial, and it is on screen until you use all controls possible
1.32 - Now the game restarts instead of ending
1.32 - All enemies now have bullet path indication and weak point indication, and colors were added to them
1.32 - Monster’s hitbox was polished
1.32 - You can hold the middle mouse button to pick all your black pixels at once
1.32 - Fixed a few bugs
NEXT UPDATE: More enemies, randomized enemies, and the game will be endless!!
Files
Get ❏Moldable❏Monster of Mine❏
❏Moldable❏Monster of Mine❏
Turn pixels into parts for your monster, and receive black pixels to destroy your enemies!
Status | In development |
Author | She Wrote |
Genre | Puzzle |
Tags | Experimental, GameMaker, Indie, Ludum Dare 56, Monsters, Pixel Art, psychedelic, Short, Side Scroller |
Accessibility | Textless |
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